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<pubDate>Sun, 26 Jul 2026 16:07:27 GMT</pubDate>
<dc:date>2026-07-26T16:07:27Z</dc:date>
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<title>The analysis of learning style as a predictor of academic results</title>
<link>http://hdl.handle.net/20.500.12251/6542</link>
<description>The analysis of learning style as a predictor of academic results
Alducín Ochoa, Juan Manuel; Vázquez Martínez, Ana Isabel; Almenara, J. C.
</description>
<pubDate>Sat, 01 Jan 2011 00:00:00 GMT</pubDate>
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<dc:date>2011-01-01T00:00:00Z</dc:date>
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<title>Quality control of recycled aggregates (RAs) from construction and demolition waste (CDW)</title>
<link>http://hdl.handle.net/20.500.12251/6540</link>
<description>Quality control of recycled aggregates (RAs) from construction and demolition waste (CDW)
Martín Morales, María; Zamorano Toro, Montserrat; Valverde Espinosa, Ignacio; Cuenca Moyano, Gloria María; Sánchez Roldán, Zoraida
Various studies have shown that recycled aggregate (RA) can be used to make new concrete. However, in the same way as with natural aggregate (NA), RA also needs to be assessed in terms of grain-size distribution, absorption, abrasion, etc., for it to comply with national standards. In order to evaluate the use of RA, standards and guidelines from 16 countries have been analyzed and compared to determine the most important quality criteria for the physical and mechanical properties of concrete. The results of this analysis have led to the proposal of the set of recommendations included in this chapter.
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<pubDate>Tue, 01 Jan 2013 00:00:00 GMT</pubDate>
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<dc:date>2013-01-01T00:00:00Z</dc:date>
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<title>Predictive model for the useful lifetime of a set of buildings of the archdiocese of seville</title>
<link>http://hdl.handle.net/20.500.12251/6541</link>
<description>Predictive model for the useful lifetime of a set of buildings of the archdiocese of seville
Macías Bernal, Juan Manuel; Chávez, M. J.
Current predictive models related to the determination of the life of heritage buildings, including the recent norms, ISO TC59/SC14 “Design Life”, and ISO 15686 Standards on Service Life Planning, fail to resolve the uncertainty associated with the various statistical methods involved. In order to progress on this issue, in the proposed paper, the Fuzzy Building Service Life (FBSL) model is presented. This new model, implemented under XFUZZY 3.0 software, predicts the useful lifetime of a set of heritage buildings with homogeneous usage characteristics, and applies the theory of fuzzy logic to a hierarchy of factors provided by an interdisciplinary team. This FBSL model has been applied to a sample of fifty buildings of the Archdiocese of Seville (Spain) to test its validity. The correlation demonstrated between the planning for the estimated lifetime of these buildings as developed from this application, and that generated from the direct assessment carried out by different experts, leads us to conclude that the presented model constitutes an evidently useful decision-making tool for competent authorities, inasmuch as its application to a wide range of buildings enables the evolution of their deterioration over time to be determined. © 2013 Taylor &amp; Francis Group, London.
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<pubDate>Tue, 01 Jan 2013 00:00:00 GMT</pubDate>
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<dc:date>2013-01-01T00:00:00Z</dc:date>
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<title>User's Experience with a 3D Educational Mobile Game to Support Spatial Instruction</title>
<link>http://hdl.handle.net/20.500.12251/6539</link>
<description>User's Experience with a 3D Educational Mobile Game to Support Spatial Instruction
Martín Dorta, Norena Natalia; Sánchez Berriel, Isabel; Saorín Pérez, José Luis; Contero Gónzalez, Manuel
Spatial abilities are critical skills in scientific and technical fields. In recent studies, the role of computer games, particularly those with 3-D simulations, have been examined for their impact on the development of spatial skills. The work presented in this chapter describes the design and user evaluation of a 3D construction mobile game called iCube. A trial version was brought out and evaluated by twenty-two students. Users pointed out that the game is useful for improvement of spatial ability and is fun. However, some difficulties arose with use of the tactile screen, as fingerprints caused problems while interacting with the game's 3D environment. The results revealed that it is necessary to have this item in mind during the game's design, where screen action is continuous.
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<pubDate>Tue, 01 Jan 2013 00:00:00 GMT</pubDate>
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<dc:date>2013-01-01T00:00:00Z</dc:date>
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